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Post by Ardumanish of Babylonia on Jun 14, 2005 4:42:13 GMT -5
Alright, after awhile of searching, I found this site, it holds diffrent calculators for those that are bad at math, much like myself. www.calculator.com/ Or, for those Windows users out there, check your applications, there is usually a calculator there. Basic information Culture-The culture of units, it also decides what units you can draft. Tier-The level of troops, the higher the tier the higher the price. Each tier has certain restraints. Unit Name(if there is a name here that army(or armies) only can draft them, instead of the entire culture) - gold for number of units Atk(Attack) Def(defence) Spd(Speed) (attack)Range Special abilitys Unit Discription Roman Culture Units Tier 1[/u] Peasants - 25 gold for 120 Peasants Atk-1 Def-1 Spd-3 Range-1 Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover. Velites - 50 gold for 80 Velites Atk-2 Def-2 Speed-2 Range-4 Can Hide in Long Grass Velites are light skirmishing troops who screen the main battle line of an early-pattern Legion as it advances. They are armed with javelins and a stabbing sword, and carry a small round shield but no other protection. It is their task to harass the enemy before the main combat begins. Velites are recruited from younger citizens, who lack the experience (or the money for their own gear) to fight as hastati or other heavy infantry. Roman velites become outdated after the Marius Reforms. Historically, Marius put the Roman army on a professional footing, and abandoned all property and age requirements in the process. Roman citizens would no longer go to war as-and-when as a civic duty; they would fight in future as full-time citizen-mercenaries in the Legions. Town Watch - 40 gold for 80 Town Watch Atk-1 Def-3 Spd-2 Range-2 The town watch are local workers and peasants given enough training to defend their homes and keep order in the streets. They are no substitute for fully trained Roman legionaries, but then they are not expected to be more than a citizen militia with an interest in keeping the peace (and possibly they might have some fire fighting duties). They do not have much equipment, as the most they are expected to do is stand behind their spears and shields, and then hold position when charged. By and large, this they manage to do. Hastati - 65 gold for 80 Hastati Atk-3 Defence-6 Spd-3 Range-1/5 Hardy Hastati are among the younger men in an early Republican Legion, and form the front line in any battle. They are supposed to wear down an enemy and hold him before the next Roman battle line attacks and carries on the fight. They are, as a result, capable troops in their own right. They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand. They are equipped with a sword, a bronze helmet, a large shield and a breastplate. The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so that it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement.
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Post by Ardumanish of Babylonia on Jun 15, 2005 5:56:48 GMT -5
Greek Culture Units(Macedon, Greek cities, Selecid, Thrace)
Tier 1[/b][/u]
Peasants - 25 gold for 120 Peasants Atk-1 Def- 1 Spd-3 Range-1
Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.
Peltasts - 50 gold for 80 Peltasts Atk-2 Def-1 Spd-1 Range-3 Can Hide in Long Grass
Greek peltasts advance at speed to pepper an enemy with javelins, and then withdraw in good order before a counter-attack can be organised. They are skirmishers and it is their task to harass and disrupt enemy units before the main battle lines clash. They are also adept at staging tactical ambushes.
Peltasts are equipped with a clutch of javelins, a sword and a light shield, the pelte, which gives them their name as 'pelte-bearers'. They wear no other armour, and rely on speed as the best form of protection, and this isn't much protection should they be caught by cavalry.
Militia Hoplites - 60 gold for 80 Militia Hoplites Atk-1 Defence-3 Spd-1 Range-3 Can Form Phalanx
Militia hoplites are levies drawn from cities and thrust into battle with a little training. They fight best as spearmen, and are armed with long spears and each carries the large round hoplon shield which gives them their name. As a type of infantry hoplites have been around for centuries and have changed little in tactics or equipment. These men wear no armour, but then they are drawn from the poorer classes and it is traditional for citizens to provide their own war gear when called into the army. The cities of the Greek world have a long tradition of the people defending their own cities from invaders.
They are at their best when used as a solid block of spearmen and can form a phalanx to attack the enemy.
Levy Pikemen - 70 gold for 80 Levy Pikemen Atk-2 Def-4 Spd-2 Range-3 Can Form Phalanx
As war approaches, peasants, farmers and down-at-heel townsfolk can find themselves pressed into service as pikemen by their rulers. Due to their lack of armour they are best used as defensive infantry, absorbing enemy attacks, or screening the flanks of the main line.
Equipped with a long pike some 6m in length (the sarissa) many ranks can bring their weapons to bear on an enemy, presenting a bristling array of spearheads to an approaching foe. They also carry swords for use when the enemy breaks through the pike line.|
Although training is practically non-existent, as inheritors of the hoplite tradition levy pikemen can manoeuvre in a phalanx formation. But with no armour other than the small shields strapped to their left arms, under pressure these levied troops are liable to suffer heavy casualties.
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Post by Ardumanish of Babylonia on Jun 15, 2005 6:33:10 GMT -5
Barbarian Culture(Britons, Dacia, Gaul, Germans, Scythian, Iberia) Units
Tier 1[/b][/u]
Barbarian Peasants(britons, Dacia, Gaul, Germans, scythian) - 15 gold for 120 Barbarian Peasants Atk-1 Def-4 Speed-3 Range-1
Peasants are reluctant warriors, but barbarian peasants are better fighters than most: hard lives produce hard men. Numbers are useful in all armies, and forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. They are, however, experts at reading the land and hiding when there is cover.
Peasants(Iberia) - 15 gold for 120 Atk-1 Def-1 Spd-3 Range-1
Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.
Skirmisher Warband - 25 gold for 80 Skirmishers Atk-3 Def-1 Spd-4 Range-4 Can Hide in Long Grass
Skirmishers are lightly armed troops who should break up and harass enemy formations before the main battle lines meet, and act as a screen for heavier troops. Their skills also make them useful in springing tactical ambushes.
Each man is armed with a clutch of throwing spears, a short sword and a small shield, but they do not wear armour preferring speed over protection.
Skirmisher Warbands are often the tribe's younger warriors. These men have yet to prove themselves as warriors, so are not necessarily tough enough to stand against a seasoned enemy in hand-to-hand fighting.
Slingers(Briton, Iberia) - 25 gold for 80 Slinger Atk-2 Def-1 Spd-4 Range-5
A sling is a deceptively simple weapon: a slinger can bring down the strongest man with a single shot. These slingers can send a hail of bullets towards the enemy, and target their shots for maximum damage. After all, they will have been hunting with slings since boyhood. Slingers should not be allowed to get into melee combat, as their lack of armour and their relative lack of equipment - just a knife or short sword and a shield - will soon lead to them being cut to pieces. Used to kill enemies from a distance, they are superb missile warriors.
Warband(britons, Dacia, Gaul, Germans, Scythian) - 30 gold for 120 Warband Atk-3 Def-1 Spd-3 Range-2 Impetuous
Warbands are bound to the service of a strongman or petty village head. They are the basic 'unit' to be found in many barbarian armies. They fight well, as glory and loot are the road to status, but are often difficult to control. They care little for discipline and less for restraint, but they can be relied on to fight, and fight hard. In warfare it is up to each man to prove his own bravery and worth, so the savage charge into the enemy is about as sophisticated as they ever want to be!
Each man carries a stabbing spear and a large shield.
Town Militia(Iberia) - 25 gold for 80 Town Militia Atk-1 Def-3 Spd-3 Range-2
Town militia are trained bands of citizens dragged from their homes and shops, given a spear each and some rudimentary training before they are thrown into battle. Their war gear is literally no more than a cheap shield and a spear, so they are defensive troops best used against light cavalry. They should not be expected to stand unsupported against an enemy, and until they have been seasoned by surviving a battle or two they shouldn't be expected to do much more than defend themselves! They are, however, cost effective to raise.
Swordsmen(Briton, Gaul) - 40 gold for 162 Swordmen Atk- 4 def-2 spd-3 range-2 Superior; Impetuous
Swordsmen are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords. They are not very disciplined at times, as their sense of honour and bravery can make them eager to get into any fray, but they are uniformly superb swordsmen. They are equipped with good swords and large shields.
Every warlord worth the name makes sure he has a couple of warbands of these hard men under his command.
Iberian Infantry(Iberia) - 35 gold for 82 Iberian Infantry Atk- 4 def-5 spd-3 range-1
Iberian infantry are fast moving close combat infantry. They may not be the best trained troops, but they are cost effective warriors. They are one of the basic units available to generals in the Iberian-influenced world. Every Iberian infantryman carries a shield in addition to his short sword, but his only other protection is a helmet; he relies on speed and agility instead of armour. They are best employed against enemy spearmen and, like other infantry, can be vulnerable to cavalry attacks.
Axemen(German, Scythian) - 35 gold for 80 Atk- 7 def-3 spd-3 range-1 Superior; Impetuous
Axemen are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords. They are not very disciplined at times, as their sense of honour and bravery can make them eager to get into any fray, but they are uniformly superb fighters. They are equipped with good axes and small shields.
Every warlord worth the name makes sure he has a couple of warbands of these hard men under his command.
Falxmen(Dacia) - 40 gold for 82 Atk-6 Def-3 Spd-3 Range-2 Superior; Impetuous
Falxmen are used to carve a path into enemy formations. They are superior, but somewhat ill-disciplined warriors who are willing to charge into a fight without orders. They wear no armour, partly as a sign of their bravery and partly because it would interfere with the free swinging of their falxes.
A falx can cut a man in two lengthways in the hands of a skilled user. It is a frightening weapon: a curved scythe-like blade on the end of a long handle that is sharpened on the inner curve of the blade. The damage from any blow is done with a pulling motion, meaning that any blow that lands will hack off a limb or decapitate a foe at the least. Historically, this is one of the few weapons that made the Romans change their standardised armour, as they added reinforcing bars to Legionary helmets after encountering falxmen.
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Post by Ardumanish of Babylonia on Jun 15, 2005 19:19:56 GMT -5
Eastern Culture(Pontus, Parthia, Armenia) Units
Tier 1[/b][/i]
Peasants - 25 gold for 120 Peasants Atk-1 Def-1 Spd-3 Range-1
Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. But if nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.
Eastern Peltasts(Pontus, Armenia) - 50 gold for 80 Eastern Peltasts Atk-3 Def-2 Spd-4 Range-4 Can Hide in Long Grass
Eastern peltasts rush forward to pepper an enemy with javelins, and then withdraw in good order before a counter-attack can be organised. They are skirmishers and not intended to hold a position in a battle line. Instead, their job is to harass and disrupt enemy units as well as screen the main force of the army. They are also adept - as their abilities would suggest - at staging tactical ambushes.
Peltasts are equipped with a clutch of javelins, a sword and a light shield, the pelte, which gives them their name as 'pelte-bearers'. They wear no other armour, and rely on speed as the best form of protection.
Eastern Slingers(Parthia) - 45 gold for 80 Eastern Slingers Atk-2 Def-3 Spd-3 Range-5
Slingers are highly skilled missile troops but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies and then fall back rapidly to avoid hand-to-hand combat. Slingers carry a shoulder bag with many pieces of lead shot (they can also use stones picked up on the battlefield) and several spare slings including slings of different length for greater or lesser range. Other than a knife and a small shield, they carry no other equipment.
Eastern Infantry - 50 gold for 120 Eastern Infantry Atk-2 Def-4 Spd-3 Range-2
Eastern infantry are easily recruited militia-spearmen, who are good for defence against less able opponents. They are drawn from among the peasantry and urban poor, given minimal training and sent into battle. They are, however, given large shields.
Individually, they are not outstanding warriors, but as a group they have their uses in holding off light cavalry; even medium and heavier troops will be unwilling to charge into a forest of spear points.
Eastern Hillmen - 50 gold for 80 Eastern Hillmen Atk-5 Def-3 Spd-3 Range-2 Impetuous; Hardy; Can Hide in Long Grass
To outsiders, the hillmen are a wild savage people, but they are also skilled hunters, making them superb ambushers. Although only armed with spears and shields, they are a valuable addition to many forces. Their skills at reading ground allow them to hide where others cannot, and this makes them valuable to commanders with a penchant for tactical ambushes.
They are expert raiders and thieves (often taking sheep and goats from their lowland neighbours) and this is, unfortunately, something that makes them occasionally difficult to control. They do not see any need for military formalities!
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Post by Ardumanish of Babylonia on Jun 15, 2005 19:30:57 GMT -5
Egyptian Culture Units
Tier 1
Peasants - 25 gold for 120 Peasants Atk-1 Def-1 Spd-3 Range-1
Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.
Egyptian Slingers - 30 gold for 80 Egyptian Slingers Atk-2 Def-3 Spd-3 Range-5
Slingers are highly skilled missile troops but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies and then fall back rapidly to avoid hand-to-hand combat. Slingers carry a shoulder bag with many pieces of lead shot (they can also use stones picked up on the battlefield) and several spare slings including slings of different length for greater or lesser range. Other than a knife and a small shield, they carry no other equipment.
Egyptian Peltasts - 35 gold for 80 Egyptian Peltasts Atk-2 Def-2 Speed-2 Range-4 Can Hide in Long Grass
Egyptian skirmishers rush forward to pepper an enemy with javelins, and then withdraw in good order before a counter-attack can be organised. It is their task to harass and disrupt enemy units as well as screen the main force of the army. They are also adept at staging tactical ambushes.\n\nSkirmishers are equipped with a clutch of javelins, a sword and a light shield. They wear no other armour, and rely on speed as the best form of protection. This doesn't work when facing cavalry!
Oddly, many Egyptian skirmishers aren't Egyptians at all, but are recruited from among foreign communities. When they can be found, Egyptian generals favour using Thracians for this role as they are particularly bloodthirsty and known to take the heads of fallen enemies as trophies.
Nubian Spearmen - 45 gold for 80 Nubian Spearmen Atk-4 Def-1 Spd-2 Range-3 Can Form Phalanx
These militia-like soldiers can fight in harsh conditions and they are cheap defensive troops for the Pharaoh's armies.
Armed with a long, thrusting spear and a large wooden shield, these men are primarily defensive and can hold their own against cavalry. However, they can also be formed into phalanxes and sent against other infantry. Their lack of training and armour means that they should not be used to attack armoured or elite troops.
Nubian spearmen were originally recruited in the south, but since it is not uncommon for a Nubian soldier to be rewarded with land for his service, they can be found in every part of the Pharaoh's realms.
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Post by Ardumanish of Babylonia on Jul 7, 2005 0:02:55 GMT -5
Carthagian Culture Units(Carthage and Numdia)
Tier 1[/b][/u]
Peasants - 25 gold for 120 Peasants Atk-1 Def-1 Spd-3 Range-1
Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.
Slingers - 45 gold for 80 Slingers Atk-2 Def-3 Spd-3 Range-5
Slingers are highly skilled missile troops but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies and then fall back rapidly to avoid hand-to-hand combat. Slingers carry a shoulder bag with many pieces of lead shot (they can also use stones picked up on the battlefield) and several spare slings including slings of different length for greater or lesser range. Other than a knife and a small shield, they carry no other equipment.
Skirmishers - 50 gold for 80 Skirmishers Atk-2 Def-2 Speed-2 Range-4 Can Hide in Long Grass
Skirmishers rush forward to pepper an enemy with javelins, and then withdraw in good order before a counter-attack can be organised. They are light infantry, equipped with small throwing javelins, a falcata sword, and a small shield resembling the Greek pelte-pattern shield.
When the opportunity presents itself, they are traditionally recruited from among the Ibero-Celts. Regardless of where they are recruited, they are skilful practitioners of the skirmishing arts, and very adept at springing tactical ambushes. They are not intended to hold a position in a battle line, but to harass and disrupt the enemy.
Town Militia - 40 gold for 80 Town Militia Atk-1 Def-3 Spd-2 Range-2
Town militia are trained bands of citizens dragged from their homes and shops, given a spear each and some rudimentary training before they are thrown into battle. Their war gear is literally no more than a cheap shield and a spear, so they are defensive troops best used against light cavalry. They should not be expected to stand unsupported against an enemy, and until they have been seasoned by surviving a battle or two they shouldn't be expected to do much more than defend themselves! They are, however, cost effective to raise.
Iberian Infantry(Carthage) - 65 gold for 80 Iberian Infantry Atk-3 Def-2 Spd-3 Range-3
Iberian infantry are fast moving close combat infantry. They may not be the best trained troops, but they are cost effective warriors. They are one of the basic units available to generals in the Carthaginian-influenced world. Every Iberian infantryman carries a shield in addition to his short sword, but his only other protection is a helmet; he relies on speed and agility instead of armour. They are best employed against enemy spearmen and, like other infantry, can be vulnerable to cavalry attacks.
Desert Infantry(Numidia) - 65 gold for 80 Desert Infantry Atk-2 Def-3 Spd-3 Range-2 Superior; Hardy These hardy folk from the fringes of the Sahara make excellent spearmen, well suited to defending against cavalry. They are tough troops used to making out an existence in the unforgiving desert periphery. The prospect of a punishing march across great distances to these robust people is almost as familiar to them as the passing of each day. Equipped with spears and large shields of wood and animal hide, battle holds few fears for these people - life in a desert gives people a certain fatalism.
They are some of the best fighters available to Numidian commanders, but their lack of formal training is a slight weakness.
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Post by Erik of Alesia on Jul 9, 2005 18:50:17 GMT -5
8,100 Swordsmen 3,200 Skirmish Warbands
for 3,000 gold
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Post by Arkion the Havoc on Jul 10, 2005 15:22:01 GMT -5
Levy Pikemen - 1120 Peltasts - 1600 2000 - Gold
I think please correct me if im wrong my maths is a little bad
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Post by Ardumanish of Babylonia on Jul 10, 2005 15:28:17 GMT -5
7200 Eastern Spearmen for 3000 gold. Im officially broke.
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Post by Tilonas Panel on Jul 10, 2005 16:53:49 GMT -5
990 Gold - 3,960 Warband 1,000 Gold - 4,050 Swordsmen 500 Gold - 1,600 Skirmisher Warband 500 Gold - 1,600 Slingers
Total Cost - 2,990
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Post by Odysseus Of Ithaca on Jul 10, 2005 17:24:43 GMT -5
Peltasts - 1000 gold for 1600 Peltasts Militia Hoplites - 600 gold for 800 Militia Hoplites Levy Pikemen - 1400 gold for 1600 Levy Pikemen
3000 gold spent, 4000 troops drafted
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Post by ~ Julius Caeser ~ on Jul 11, 2005 10:58:31 GMT -5
2560 Velites - 900 gold
2560 Hastati - 1170 gold
TOTAL GOLD - 2070
GOLD LEFT - 930
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Hannibal Barca
Peasant
Only fool men wage war without think...
Posts: 8
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Post by Hannibal Barca on Jul 11, 2005 18:54:56 GMT -5
2000 Iberian Infantry = 1625 Gold 2400 Slingers = 1350 Gold
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Post by Herman the Cheruscan on Jul 11, 2005 19:29:17 GMT -5
3000 gold 2320 Axemen -1015 1985 gold 3960 Warband -990 995 gold
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Achilles
Peasant
I am the greatest warrior in the lands face me if u dare
Posts: 48
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Post by Achilles on Jul 12, 2005 22:18:03 GMT -5
2400 peltast 2000 militia hoplites
i agree with Ardu here i am broke as broke can be
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